A growing shelf of random tables for the table.
If you want to contact me: devel (a-t) liden.online
One male and one female name from every race
Nothing here until you roll it - pick a store type and quality, then generate.
Roll the coin haul from one or more kills, scaled to character level. Low sums are common; a max haul is rare.
Pick a setting, a difficulty (Challenge Rating), and how many characters face it - builds a monster group whose combined threat matches that budget.
Pick an NPC type and how important they are to the wider story, then generate a lived-in background - each piece is rolled separately, so no two NPCs read quite the same.
Small-stakes news for the town square - notices, gossip, and the odd bit of nonsense. Pick how many to shout at once.
Pick which system you're typing in, then enter a value - it converts to the other automatically.
| Travel | Distance per day |
| Walk | 24 mi / 39 km |
| Wagon | 16-30 mi / 26-48 km, depending on road quality |
| Horse | 28-35 mi / 45-56 km, depending on road quality |
| Horse, pushed to the max | 50-70 mi / 80-113 km, depending on road quality |
| Sailboat | 50-120 mi / 80-193 km, depending on wind |
| Carry, max effort | (very hard, only ~200-300 m) |
| Strength 15 | 225 lbs / 102 kg |
| Strength 18 | 270 lbs / 122 kg |
| Strength 20 | 300 lbs / 136 kg |
| Strength 22 | 330 lbs / 150 kg |
| Carry while traveling | |
| Strength 15 | 150 lbs / 68 kg |
| Strength 18 | 180 lbs / 82 kg |
| Strength 20 | 200 lbs / 91 kg |
| Strength 22 | 220 lbs / 100 kg |
Odd little things found in a pocket or pack
Pick a setting, then roll
Roll to flavour any NPC in seconds
Pick a mishap type
Pick a mishap type